
Today's Status Report will start off with a small surprise for most of you guys, so definitely check out Eugen's opening announcements. I think the current system is definitely the best IMO, but if an alternative could solve some other issues, it would not be something impossible to get used to in a short time (In fact SCUM has limited the movement while ADS and honestly does not bother at all in pvp).

Im going to try to have an official word on this. When you hold a PSO in your hand, binoculars, range finder.) or if it is for any use of the scope as in other games where you must leave the ADS to be able to move again (And by move I mean walk around).īy the way, it seems that most of the fundamental errors were solved, so its possibly that we are going to get content much faster from now on. I do not quite understand if the impossibility of moving when we look through a sight/scope is only for the detached optics (E.g. I solved this by not allowing you to move while looking through binoculars or scopes, and by doing this, I eliminated any external factors that could mess with the accuracy of the animation. If we were to ignore the player animation accuracy and just set the camera to be 1:1 with the mouse, other players could think that they haven't been discovered all while the player who's looking through his binoculars could be tracking them. We discussed various ways to implement a solution, but I was mainly worried about the character not accurately displaying where someone is looking.

The accuracy of mouse-to-screen is sub-par at best, and you can't accurately follow a target without moving your mouse a couple of meters. The current implementation of looking through a detached optic in the latest public build had a lot of problems with it.
