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Dayz stress test code
Dayz stress test code





Today's Status Report will start off with a small surprise for most of you guys, so definitely check out Eugen's opening announcements. I think the current system is definitely the best IMO, but if an alternative could solve some other issues, it would not be something impossible to get used to in a short time (In fact SCUM has limited the movement while ADS and honestly does not bother at all in pvp).

  • You make it all manual, so you need to manually exit the ADS, then move an inch, and then ADS again.
  • You limit the movement while ADS but you automatic exit the scope when you move (and automatic go back).
  • But at the end of the day, the key is in how they implemented.Īs u/Hr_Budlinger said, there are usually two "systems" for that: So it would probably be for all cases.Īnyway, tons of other games have this "limited movement" while ADS (Scopes) and, at some point, its not unrealistic. I mean, if the issue is in the sync between the view (through scope) and the player movement / animation, then its also going to be present in a scope attached to your gun.

    dayz stress test code

    Im going to try to have an official word on this. When you hold a PSO in your hand, binoculars, range finder.) or if it is for any use of the scope as in other games where you must leave the ADS to be able to move again (And by move I mean walk around).īy the way, it seems that most of the fundamental errors were solved, so its possibly that we are going to get content much faster from now on. I do not quite understand if the impossibility of moving when we look through a sight/scope is only for the detached optics (E.g. I solved this by not allowing you to move while looking through binoculars or scopes, and by doing this, I eliminated any external factors that could mess with the accuracy of the animation. If we were to ignore the player animation accuracy and just set the camera to be 1:1 with the mouse, other players could think that they haven't been discovered all while the player who's looking through his binoculars could be tracking them. We discussed various ways to implement a solution, but I was mainly worried about the character not accurately displaying where someone is looking.

    dayz stress test code

    The accuracy of mouse-to-screen is sub-par at best, and you can't accurately follow a target without moving your mouse a couple of meters. The current implementation of looking through a detached optic in the latest public build had a lot of problems with it.







    Dayz stress test code