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Legend of zelda ocarina of time enemies
Legend of zelda ocarina of time enemies













legend of zelda ocarina of time enemies

If there weren't many movements and you could fit them in the memory, you could read them to memory from the magnetic disk beforehand, but there were 500 patterns.” “ROM cartridges don't have moving mechanical parts, so you can retrieve motion data in an instant wherever it is, but with a magnetic disk, it takes time to move certain mechanical parts, so depending on where the data is, it takes time to retrieve it, so you couldn't make Link move. ĭespite its advantages, however, the 64DD's disks came with their own set of technological restraints that eventually led the developers to release Ocarina of Time as a cartridge. Miyamoto's ideas for making use of the extra memory included recording Link's footprints. The 64DD, like the Famicom Disk System, read data from proprietary magnetic disks, which had more storage space than N64 cartridges at the time by the end of the N64's life cycle, however, cartridges did eventually get large enough to match the storage capacity of the 64DD's disks.

legend of zelda ocarina of time enemies

4.6.1 Revisited - Stalfos Miniboss RoomĪt the outset of its development, Ocarina of Time was intended to debut on the then-unreleased Nintendo 64 Disk Drive (64DD), a disk-drive add-on for the Nintendo 64.















Legend of zelda ocarina of time enemies